AppSwarm, Inc. (SWRM) Making Major Inroads into the Mobile Gaming Industry

AppSwarm, Inc. (SWRM) Making Major Inroads into the Mobile Gaming Industry
AppSwarm, Inc. (SWRM) Making Major Inroads into the Mobile Gaming Industry

  • Gaming industry forecast to generate revenues of $128.5 billion by 2020
  • 42 percent of global gaming revenues will be generated by mobile gaming
  • AppSwarm has developed proprietary review process to assess the benefits of new apps
The global gaming industry is expected to grow by almost eight percent over 2016 and to generate a total of approximately $110 billion in revenues this year, from 2.2 billion games worldwide, according to Newzoo’s Global Games Market Report released in April 2017 (http://cnw.fm/E2Yaw). The largest market is in the Asia-Pacific region, with China generating a quarter of all revenues in 2017. Newzoo predicts that this industry will show a compound annual growth rate (CAGR) of 6.2 percent to reach $128.5 billion by 2020. Furthermore, the report forecasts that mobile gaming will generate 42 percent of gaming revenues worldwide, with over three quarters of this derived from smartphone gaming. AppSwarm, Inc. (OTC: SWRM) has made major inroads into this industry by acquiring apps for all devices from developers who need assistance with marketing their products.

The company recently acquired the game ‘Soccers’, which is available from the iTunes store, from TGTStudios. This soccer game is an interactive app that allows gamers to choose from a number of teams, with five levels of difficulty. AppSwarm also acquired ‘Komandir’ from the Russian app development agency Shooterboy Entertainment. It’s a virtual reality game providing an intense gaming experience that has become popular with gamers globally. The game can be downloaded from both Google Play and the Apple App Store. By acquiring ‘Komandir’, AppSwarm is tapping into the fast-growing virtual reality market, which is expected to reach $7.2 billion in revenue worldwide this year, according to Greenlight Insights (http://cnw.fm/p28tW). The growing trend is likely to continue over the next few years, the Greenlight analysis shows, indicating that the virtual reality sector will become a major marketplace worth more than $74.8 billion by 2021.

Read the full article

Please see full terms of use and disclaimers on the CannabisNewsWire website applicable to all content provided by CNW, wherever published or re-published: http://CNW.fm/Disclaimer